![]() ![]() Hunters have a chance to perform extra attacks. They are usually a niche choice that works great only against a few team compositions. Also in Dota Auto Chess, it was a popular split for physical damage oriented lineups.Īssassins have the highest physical burst damage in the game because their synergy increases their critical chance and damage. Heartless is certainly the most consistent DPS synergy because it reduces the armor of all the opponents. Eventually ill post more.The table above doesn’t tell us the whole story because it takes into account only the stats of the heroes, but it doesn’t consider their abilities and synergies. I am only show casing that there are a lot more viable options out there that are just as good as mage and that can deal with mages as well - SIN More like you just refused to believe anything anyone says over your own opinions and that is fine i don't really care lol. Its actually pretty easy to bait assassins into getting instagibbed by mage setups, and again you dont need 6, 3 is fine kotl, cm and razor in a corner a few tanky randos preferably who spawn minions or stuff on death and your assassins wont ever get to the mages before they double or triple cast their stupid massive AOEs He was either a terrible player or your lying basically. You can keep saying it but it doesnt make it true. one even had a KOTL, but he was pretty much useless vs me =/. Originally posted by Diamond:It wasnt until people build bulky chars that i started to have trouble because at the beginning some people where trying to do mage build. ![]() So i guess they will do amazingly good right? Since they used so. Lastly, i keep seeing the same thing with mages "tier3s". Druid died, and then it was me vs knight who had so many tier 3s with more minions. The main one giving me teouble was druid team and a knight team. This forces their units to scatter and move a bit, allowing my assasins to tele in. Reposition your assasin far away from where your enemies are positioning. And once o had two of th on the field at tier two tje rngg burst theu did just made people explode. At one point my phatom dancer-if thr names is correct sdid over 6k dmg. ![]() Half tje game mosy of thrm where not even tier two. And here is an example of one winning after i got bettee with managing my money supply and level/roll controll to make sure i get units of the tier i need. Yet my post is proof on its own calling your bs. GGĪssassins are great early, decent mid game late game pretty garbage against most of the op setups. You cant 'reposition' your assassins against a properly constructed mage or hunter corner camp setup, what happens is fight starts your 6+ guys all port in and take on targets that your enemy WANTS you to hit, if they have even semi good item picks (specially mages) they'll have items which heal and give mana to surrounding units when low on health, just as you take down the first 2 or 3 targets the 4 guys rammed in the corner unleash massive AOE and CCs and your assassins all melt. You realise this makes you look like you have no clue what your talking about right? So i just repositioned my units and issue gone /shrug Everyone began to corner camp and try to counter me. ![]()
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